Patron Disputes can be sent by direct mail to:
Bay Mills Gaming Commission
12140 W. Lakeshore Dr.
Brimley, MI 49715
Or e-mailed to firstname.lastname@example.org
Definition of Gaming
Gaming is defined in three different classes.
- Class I - means social games solely for prizes of minimal
value or traditional forms of Indian gaming engaged in by individuals as
a part of, or in connection with, tribal ceremonies or celebrations.
- Class II - means (A) The game of chance commonly known as
bingo (whether or not electronic, computer, or other technologic aids
are used in connection therewith), when players play for prizes with
cards bearing numbers or other designations and cover numbers or
designations when a similarly numbered or designated object is drawn or
electronically determined and win the game by being the first person to
cover a designated pattern on such cards; (B) Pull-tabs; punch boards;
tip jars; instant bingo; and other games similar to bingo if played at
the same location; (C) All card games operated by the Tribe prior to May
1, 1988; (D) Any additional nonbanking card games explicitly authorized
or not explicitly prohibited by the laws of Michigan and which are
played legally anywhere in the State in conformity with state law and
regulation concerning hours, periods of operation, and limitations on
wagers and pot sizes.
- Class III - Gaming as all forms of gaming that are not Class I gaming or Class II gaming, including but not limited to: (A) Any house banking game not operated by the Tribe prior to May 1, 1988; (B) Any slot machines as defined in 15 U.S.C. 1171 (a)(1) and electronic or electromechanical facsimiles of any game of chance. (C) Any sports betting and pari-mutual wagering but not limited to wagering on horse racing, dog racing or jail Alai; and (D) Lotteries.
It is the Gaming Commissions role to evaluate applications, conduct investigations and issue licenses to gaming establishments.