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Patron Disputes can be sent by direct mail to:

Bay Mills Gaming Commission

12140 W. Lakeshore Dr.

Brimley, MI 49715

Or e-mailed to


Rule 1 Patron Disputes

Definition of Gaming

  • Gaming is defined in three different classes.
  • Class I - means social games solely for prizes of minimal value or traditional forms of Indian gaming engaged in by individuals as a part of, or in connection with, tribal ceremonies or celebrations.

  • Class II - means (A) The game of chance commonly known as bingo (whether or not electronic, computer, or other technologic aids are used in connection therewith), when players play for prizes with cards bearing numbers or other designations and cover numbers or designations when a similarly numbered or designated object is drawn or electronically determined and win the game by being the first person to cover a designated pattern on such cards; (B) Pull-tabs; punch boards; tip jars; instant bingo; and other games similar to bingo if played at the same location; (C) All card games operated by the Tribe prior to May 1, 1988; (D) Any additional nonbanking card games explicitly authorized or not explicitly prohibited by the laws of Michigan and which are played legally anywhere in the State in conformity with state law and regulation concerning hours, periods of operation, and limitations on wagers and pot sizes.

  • Class III - Gaming as all forms of gaming that are not Class I gaming or Class II gaming, including but not limited to: (A) Any house banking game not operated by the Tribe prior to May 1, 1988; (B) Any slot machines as defined in 15 U.S.C. 1171 (a)(1) and electronic or electromechanical facsimiles of any game of chance. (C) Any sports betting and pari-mutual wagering but not limited to wagering on horse racing, dog racing or jail Alai; and (D) Lotteries.

It is the Gaming Commissions role to evaluate applications, conduct investigations and issue licenses to gaming establishments.